christian grewell

emerging media: art, design and tech


︎ clg236
︎ christiangrewell

christian grewell

emerging media: art, design and tech


Below are summaries of the courses and other student-centered projects I've developed over the past few years, as well as links to syllabi and student work.

Please choose a category below:

Serious Games

Spring 2023, ITP

This course will introduce students to the Godot open-source game engine, and specifically ask them to learn how to use it to create online web experiences (games, apps, narrative, etc…). Topics covered will be the game design process, game programming patterns, 2D art tools, sound design and game publishing.

Each student will be asked to create a “serious” game, one that help players understand a topic or experience that is meaningful to the creator.


Summer 2022, IMA Low Res

Trust is a short 6 week survey of blockchain, cryptocurrencies and decentralized applications, focused on introducing students to blockchain and cryptocurrencies, their history, present and potential. Students create their own cryptocurrencies, interact with a variety of blockchains and learn about the communities that are behind the emergence of these exciting technologies.

Hello: Metaverse

NYU Shanghai, Fall 2021

Explore the relationship between the virtual self and environment and to assess both as a space for learning and collaboration. Every student gets their own mobile VR headset. The course takes place entirely in the black sun, a multi-user VR platform I've designed for the purpose of experimentation and collaboration. 

app lab

NYU Shanghai, multiple semesters

app lab is an intensive project-driven course where students explore current challenges and opportunities at the intersections of emerging media and innovation through the lenses of design, prototyping and innovation. The course seeks to help students understand how these high-level concepts intersect with skills to form the basis for new applications of technology in society.

Interface Lab

IMA Low Res, Summer 2021

This production course will survey alternative interfaces with an emphasis towards embodied interactions. Incorporating aspects of physical and tangible computing, students will be exposed to the internal machinations of systems, networks and sensors that underlie these interfaces. Areas covered include microcontrollers, connected devices, computer vision, virtual reality and augmented reality amongst others.

Creating Immersive Worlds

NYU Shanghai, Spring 2018, Fall 2020

This introductory course will focus on building virtual worlds and understanding what makes them compelling experiences for others. Throughout the course, students will become familiar with critical concepts such as play testing and object-oriented programming in addition to developing proficiency in software tools such as Unity3D (Game Engine), Blender (3D modelling), Photoshop (Texturing) and Github (Source code control.) Students will work in collaborative teams to create interactive virtual worlds.



NYU Shanghai, Spring 2019

Video games are the largest and perhaps most influential form of mass interactive media humans have ever created. They are also one of the most controversial. The video game has at time been seen as a villain, responsible for a violent society, the corruption of children or their eyesight while at the same time video games help educate millions and can positively reflect and impact the lives of billions of people and society at large.

This introductory course focuses on giving students an appreciation and understanding of video games in a historical and modern context, as a $100 billion dollar business and as a reflection of society and the power of interactive media to improve livelihoods.

Students will play and make games of the past and present in order to understand how immersive interactive media can help create entirely new forms of compelling experiences and narratives. Throughout the course, students will become familiar with critical concepts such as iterative design, play testing, object-oriented programming, physically based rendering of light and sound, 3D modeling, logic and experience design. They will take a design-based approach to content creation, developing a proficiency in a variety of software tools, development methodologies and creation techniques. Students will work over 14 weeks in design teams to create interactive video games.