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projects

Selected projects I've done in the past few years. Most involve a variety of mediums and technologies. I most enjoy projects that push technical and artistic boundaries and those that hint at a future where humans are connected by more than just flat-images, video and text.  

 

Hyperspace 超空间

Shenzhen, China, Fall 2017, Global CRE8 Summit

An immersive outerspace VR theater experience 沉浸式虚拟宇宙体验

Using m3diate’s networked virtual reality technology, audience members are able to see, hear, touch and interact not only with their friends in the room, but also with anyone in the world in real time as they traverse the wonders of the cosmos with a live motion-captured guide.

//Mediums:

  • theater
  • live music

//Technologies:

  • networked VR
  • real-time projection mapping
  • optical motion capture
  • spatial reactive audio
 

HamletVR

New York, New York, Spring 2017, Tribeca Film Festival

    HamletVR is an interactive virtual reality theater experience, where audience members at the Tribeca Film Festival and across the world participated in the world's first live VR theater where the motion and voice of live actors were networked in a virtual world where participants could watch and explore Shakespeare from an entirely new point of immersion.

    //Mediums:

    • theater

    //Technologies:

    • networked VR
    • networked optical motion capture
    • spatial audio

    Press:

     

    Neuron

    Shanghai, China, Fall 2017, International Computer Music Conference

    Project Neuron was a collaboration between friends at the Shanghai Conservatory of Music. We began with the theme from the conference - hearing the self - and imagined what it would be like to visualize the entire neurological process involved in hearing sound. Furthermore, we wanted to combine the fact that everyone hears themselves differently than others do. The end result was a 5 minute live dance and motion-capture performance where each dancer was able to both impact the visuals and the music.

    //Mediums:

    • dance
    • music
    • motion graphics

    //Technologies:

    • optical motion tracking
    • projection
    • OSC and UDP networked audio interfaces
    • game engines

    Press:

     

    Bongos

    Berlin, Germany, Summer 2016, Tech Open Air

    Bongos is a virtual reality audio production experiment where the user is able to control and experience an Ableton Live mix where the sound from each track is accurately spatialized according to the location of objects in the  space relative to the listener. 

    //Mediums:

    • music

    //Technologies:

    • virtual reality
    • motion controllers
    • spatialized HRTF audio
    • OSC and UDP networking